O08Games
Zombie Survival
A first-person survival build exploring game physics — spawn difficulty that scales with survival time and power-ups that keep players moving.
Unreal Engine 5Game physicsSystems design
DisciplineGames / systems design
StatusShipped
EngineUnreal Engine 5
Year2024

THE BRIEF
A physics playground that shipped as a game.
Zombie Survival started as an exploration of game physics — spawn difficulty scaling with how long a player survives, and power-ups tuned to keep them moving rather than turtling in a corner — and ended up shipped as a complete first-person build.
Players hold the line with a crossbow as zombies get stronger every 30 seconds, scavenging food, ammo packs and buff statues that spawn on a timer to stay ahead of the difficulty curve.
It's an early proof of the same UE5 framework that now underpins Seven Corrupting Sins.



