RPG Architectural Framework
Our own UE5 framework: reusable templates for character systems, combat, quest design and item management — the backbone of every game we ship.
The framework every game we ship is actually built on.
Rather than rebuild character systems, combat, quests and item management from scratch per project, we built a reusable Unreal Engine 5 framework once and now build every game on top of it — including Seven Corrupting Sins and Zombie Survival.
It started as a final-year project — Architectural Framework in RPGs, built to give indie developers a template for character systems, combat mechanics and quest design instead of starting from zero — and it's been the backbone of every RPG-shaped thing we've built since.
It's tooling, not a shipped title, but it's the reason a project of Seven Corrupting Sins' scope is possible with a team our size.



