Lucra Studios
O07Software

RPG Architectural Framework

Our own UE5 framework: reusable templates for character systems, combat, quest design and item management — the backbone of every game we ship.

Unreal Engine 5ToolingSystems architecture
DisciplineTooling / systems architecture
StatusIn use
EngineUnreal Engine 5
Year2024
THE BRIEF

The framework every game we ship is actually built on.

Rather than rebuild character systems, combat, quests and item management from scratch per project, we built a reusable Unreal Engine 5 framework once and now build every game on top of it — including Seven Corrupting Sins and Zombie Survival.

It started as a final-year project — Architectural Framework in RPGs, built to give indie developers a template for character systems, combat mechanics and quest design instead of starting from zero — and it's been the backbone of every RPG-shaped thing we've built since.

It's tooling, not a shipped title, but it's the reason a project of Seven Corrupting Sins' scope is possible with a team our size.

Stills from the work