7 Corrupting Sins
Our flagship story-driven RPG in Unreal Engine 5 — expansive world-building across multiple story arcs, combat that rewards strategy and skill, and cinematics produced in-house.

An eight-chapter RPG where every sin costs the player something.
Seven Corrupting Sins is our flagship: a story-driven RPG in Unreal Engine 5 where each of the seven sins is a system, not a theme. Indulging one opens routes and abilities while quietly closing others, so the build a player ends with is a record of the choices they made.
The whole thing is made in-house — world, combat, cinematics and score. That was the point: prove the studio can carry a project of this scale end to end before we ever pitch one for someone else.
How it was built
World bible
Eight chapters, the sin systems and the regions written before a single blockout.
Framework
Our own UE5 architectural framework carries characters, combat, quests and items.
Vertical slice
One region playable end to end — the test for whether the sin economy reads.
Cinematics & score
Trailer, in-engine cutscenes and an adaptive score cut against the narrative.


