Lucra Studios
O01Games

7 Corrupting Sins

Our flagship story-driven RPG in Unreal Engine 5 — expansive world-building across multiple story arcs, combat that rewards strategy and skill, and cinematics produced in-house.

Unreal Engine 5Narrative designWorld-building
EngineUnreal Engine 5
StatusIn production
Chapters8
Sin systems7
7 Corrupting Sins
THE BRIEF

An eight-chapter RPG where every sin costs the player something.

Seven Corrupting Sins is our flagship: a story-driven RPG in Unreal Engine 5 where each of the seven sins is a system, not a theme. Indulging one opens routes and abilities while quietly closing others, so the build a player ends with is a record of the choices they made.

The whole thing is made in-house — world, combat, cinematics and score. That was the point: prove the studio can carry a project of this scale end to end before we ever pitch one for someone else.

How it was built

01

World bible

Eight chapters, the sin systems and the regions written before a single blockout.

02

Framework

Our own UE5 architectural framework carries characters, combat, quests and items.

03

Vertical slice

One region playable end to end — the test for whether the sin economy reads.

04

Cinematics & score

Trailer, in-engine cutscenes and an adaptive score cut against the narrative.

Stills from the work

Outcome

8Story chapters
7Sin systems
UE5Engine
2025—In production
The team
DirectionLucra Studios
Systems & engineeringIn-house, on our UE5 framework
Animation & VFXLucra Animation
Score & soundLucra Music