Lucra Studios
O03Music

Original Score — 7 Corrupting Sins

An adaptive score and full sound design pass written alongside the narrative, so every region and boss carries its own motif.

Original scoreSound designAudio engineering
DisciplineComposition & sound design
StatusIn production
ApproachAdaptive, per-region motifs
Year2025
Original Score — 7 Corrupting Sins
THE BRIEF

A motif for every region, written before the level existed.

The score for Seven Corrupting Sins is adaptive rather than looped: each region and boss carries its own motif, and the mix shifts with how far a player has leaned into a given sin. Composition started alongside the narrative, not after a build was ready to score.

Sound design follows the same rule as everything else on the project — written in-house, by the same team that will keep scoring the game through to release.

Stills from the work